If a good proportion of your life is spent texture mapping polygon meshes, then you should probably install Roadkill. The latest version is a standalone application that can be called from Maya, 3DS Max and now Softimage XSI. Have a look at the first Roadkill example movie to get a good idea of it’s usage. If you find this software useful please tell us and provide links to example images. You could also mirror some of our example movies. Roadkill is free software released under the GNU license.
Tool Description as in http://www.pullin-shapes.co.uk/page6.htm
Image Credit: http://www.pullin-shapes.co.uk/page6.htm
UVLayout is a stand-alone application for the creation and editing of UV texture coordinates for 3D polymeshes and subdivision surfaces. Used by professionals in the games and visual effects industries, by hobbyists of all types and by students, UVLayout’s unique approach gives texture artists the tools they need to produce high quality low distortion UVs in significantly less time than they would by traditional methods.
Tool Description as in https://www.uvlayout.com/
Image Credit: https://www.uvlayout.com/
Ultimate Unwrap 3D
Ultimate Unwrap 3D is a specialty Windows UV mapping tool for unfolding and unwrapping 3D models. It includes an easy-to-use UV coordinate editor, a standard set of UV mapping projections such as planar, box, cylindrical, and spherical, as well as advanced UV mapping projections such as face UV mapping, camera UV mapping, and unwrap UV faces for those difficult to map areas on a model. It is ideal for artists, professionals, modellers, game developers, and hobbyists, and easy enough to use for all levels of computer users.
Tool Description as in http://www.unwrap3d.com/u3d/index.aspx
Image Credit: http://www.unwrap3d.com/u3d/index.aspx
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. Blender is a public project, made by hundreds of people from around the world; by studios and individual artists, professionals and hobbyists, scientists, students, VFX experts, animators, game artists, modders, and the list goes on.
Tool Description as in https://www.blender.org/
Image Credit: https://www.blender.org/
Modo’s powerful and flexible 3D modeling, texturing and rendering toolset empowers artists to explore and develop ideas without jumping through technical hoops. Modo is your starting point for creative exploration.
Tool Description as in https://www.foundry.com/products/modo
Image Credit: https://www.foundry.com/products/modo
Unfold3D was one of the first commercial software capable of automatically flattening 3D mesh geometries as the same time as preventing from stretching and distortion. Then, it rapidly found its place in the computer graphic industry while being adopted by many freelancers and major studios out there.
Tool Description as in https://www.unfold3d.com/
Image Credit: http://www.polygonal-design.fr/
Ultimate Unwrap 3D